AI Insights · Timothy · July 2022
Top 5 Educational Games in France: Q2 2022 Performance
An overview of the performance of the top five educational games in France during the second quarter of 2022, based on data from Sensor Tower.
In the second quarter of 2022, the educational games market in France saw varied performance across the top five apps. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Toca Boca World from Toca Boca had a fluctuating trend in weekly revenue, peaking at around $32K at the beginning of April and experiencing a dip to $18K in mid-May before stabilizing around $20K. Weekly downloads saw a notable increase mid-April, reaching over 23K, but then declined to about 11K at the end of May, recovering slightly to 15K by the end of June. Weekly active users followed a similar pattern, starting at 183K and ending at 176K by the end of the quarter.
Holy Owly - languages for kids from KidsMBA showed a steady decline in weekly revenue from $10.7K in mid-April to $7.7K by the end of June. Downloads also dropped significantly from 4.4K at the start of the quarter to 1.2K by the end of May, with a slight recovery to 2.6K in the final week of June.
Animal Jam by WildWorks exhibited a modest increase in weekly revenue, peaking at $1.1K in mid-June. Weekly downloads remained relatively stable, fluctuating between 300 and 600, while active users showed a slight decline from 3.8K to 3.1K over the quarter.
Multimalin tables de multiplic from Protin Matthieu had consistent weekly revenue around $300, with a slight dip to $229 at the end of June. Downloads were low, starting at 265 and dropping to 0 by the end of the quarter.
LEGO® DUPLO® WORLD by StoryToys saw a gradual increase in weekly revenue, reaching $567 in early June. Downloads also increased from 893 at the start of the quarter to nearly 1K by the end. Active users showed a similar upward trend, starting at 1.9K and ending at 1.7K.
For more detailed insights and data, visit Sensor Tower.